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Once players reach the highest step, their rank will increase. There are one to nine steps in Pawn, Knight, Bishop and Rook ranks. There are six ranks in the game, including Queen, King, Rook, Bishop, Knight and Pawn, while Queen is the highest rank and Pawn is the basic rank. After the end of a game, the rank of players who lose the game early will decrease, and the rank of players who lose late and the victor will increase. Relics reward players with "neutral items" that manipulate the normal game rules in their favor.ĭota Auto Chess has its own ranking system. Upon a successful fight during every tenth round, the creeps drop a relic. Each item has unique effects and some can be combined to form stronger versions. Players may acquire items after killing the creeps and can give these items to their chess pieces. Synergy buffs may increase the defending team's stats, decrease the opponent team's defenses, or initiate synergy specific abilities. Some synergies increase in multiples of three and others increase in multiples of two. Which tier a team is in depends on how many of each race or class they have on the board. Each synergy has three tiers of increasingly powerful buffs. These races and classes are called "synergies" and they improve the abilities of either a certain group of pieces or the entire team. Įach chess piece belongs to a class and at least one particular race. By leveling up, the player increases the amount of units he can put on the battlefield. Each round that has passed gives the player gold and experience. Mana is gained through making attacks or when the given character is being attacked and survives. While active abilities cost mana, the passive ones do not. Characters either have a passive or an active ability. When a player is knocked out of the game, players that have contributed to their elimination receive gold and/or items.ĭuring the preparation phase, players select from a public pool of over fifty chess pieces based on Dota 2 characters' personas and abilities and place their pieces on the spaces within the four rows on their side of the board. When a player ends another player's win streak by winning their away game against said winning player, they receive extra gold.
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Winning and losing streaks of five or above gift extra gold. Upon winning a battle, a player is rewarded one gold. On top of the base amount of gold, players receive interest based on which multiple of ten up to forty they currently have in their bank. The income rewarded at the beginning of each round is calculated based on a few different factors. Each round occurs in three phases: income, preparation, and battle. Gameplay proceeds over the course of multiple rounds. These are the first three rounds of the game and every fifth round starting at round 10. Some rounds feature players battling non-player " creeps", rather than one another. This is why the Arcade mode of the game and its resulting offshoots are called "auto battlers". The teams compete in an automatically generated battle over which the player has no direct control. Upon the initiation of every round, an enemy team appears on the player's board (home games) and the player's team appears on an enemy's board (away games). Each player controls a character called a courier, which tracks the player's health, gold (also referred to as mana), and experience level. Up to eight players are assigned to their own chessboard upon which their "home" battles are fought. This elimination style game features elements derived from chess and Dota 2.
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